![]() The max party size is four, but if the story has these characters accompanying you, their presence will be reflected in camp. Namely, Eden Spiritbird, Yoko Celeste and Moxxi the Demon. If you have reached the later parts of the current release of Spiritbird, you may have been introduced to a few more of the main characters that will accompany you in your search for an Aural Mirror. Remember that all-important ladder improvement from two updates ago? Well, some ladders didn't receive their new animations. The panorama-look of maps may have a certain charm, but I'll be doing more of this going forward. This week, some incorrect textures were corrected and certain maps have had their unplayable areas expanded to give players a greater sense of scale, and have them avoid seeing "space". Well, that's because there are constant improvements going on. It's an ongoing process and it may seem like I mention something of the sort each and every week. Now, you can change your outfit whenever and wherever you desire. Previously, you could only access it from the wardrobe in your bedroom. The outfit realm can now be accessed from camp. This has been in the game for some time, but I don't believe it has been highlighted in a previous update announcement. The clash of the two could often resulting in a grating noise, but no longer! It's great, except it would overlap whatever background music was currently playing. I would be surprised if you had not noticed it, but everytime you warp to the party camp, a delightful little jingle would sound. Remember if you ever need a couple of extra potions, an arch gem or maybe just some fishing bait, nip back to the party camp and go see Amber. I just felt guilty not having a bullet-point concerning Amber, whereas Raine and Hawk have one. Amber remains as she ever has been, with no changes. If you would like to heal your party at camp instead, before venturing outwards once more, this option is now there for you. ![]() After unlocking the party camp, the option still remains there at the node. Ordinarily, you can choose to revive and restore the health of your party at any restoration node in the wild (or an inn at town). One art he has mastered in his journeys, is that of the Akitan massage. Hawk Starlight, our errant-knight of the party, has learnt many things during his nomadic ventures across Faria. Acacia will be next, and she'll arrive in the next content update. So if you run short on supplies, the ability get out and get back in is far more convenient.Ĭurrently, you can travel to Port Faria, the Tanglewood and Seabell (provided you have travelled there on-foot first). Town are self-explanatory, but by spokes I refer to places such as the Tanglewood, which resides at the end of a chain of locations. Primarily, towns and the ends of "spokes". I still want players to walk and explore the world, and so the fast travel locations are associated with key areas of the game. Bear in mind, however, the offerings aren't granular. Talking to Raine Meadowlark now presents you with the opportunity to select a fast travel destination. Never to settle for half-measures, cue the "whynotboth" gif. Prior to release, I did have Amber run a makeshift apothecary at camp to mitigate the issue which stemmed from an absence of proper fast travel, but it wasn't enough. With the way it was, you still ran the risk of running low on supplies and having to walk a good deal just to get back to where you came from. There did exist the function of warping back to Port Faria through interacting with Raine Meadowlark at the party camp, but needless to say, it was quite limited. ![]() Previously, you had to walk around everywhere. Furthermore, a much-desired feature has been implemented. And with this latest update, a swathe of hearty improvements come to everyone's favourite (and only) party camp in FARIA: Spiritbird. The patching spree continues today, dear Farians.
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